Web build worked for me after clicking SharedArrayBuffer support on itch edit game page. I got a bit stumped on it too, but googled and fixed it in time. This video was helpful for me:
Nice job! I also worked on this game from day 1, interestingly you updated the meta including menus and goals, whereas I worked on gameplay and art. Would be fun to see fusion of our versions! :D
Yeah I have few years experience of game jams. Have been a little too busy lately to participate, but I hope there will be chances. For busy people I recommend TriJam, as you need only 3 hours for it!
As for collaborating, I'm a bit of a lone wolf and might also be unreliable to work with... But maybe we'll cooperate via continuing each others' games some day! I'm looking forward to participate in days 5 and 6, maybe a little today if I find time.
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Nice
Web build worked for me after clicking SharedArrayBuffer support on itch edit game page. I got a bit stumped on it too, but googled and fixed it in time. This video was helpful for me:
Dude you are my hero I never had that issue before.
Yeah it was my first time exporting to web on Godot 4 too.
Nice job! I also worked on this game from day 1, interestingly you updated the meta including menus and goals, whereas I worked on gameplay and art. Would be fun to see fusion of our versions! :D
do you develop more often in Jams?
if yes can we talk on discord and maybe cooperate some day , since I am bad at art for example.
KormischesMomster#3515
Yeah I have few years experience of game jams. Have been a little too busy lately to participate, but I hope there will be chances. For busy people I recommend TriJam, as you need only 3 hours for it!
As for collaborating, I'm a bit of a lone wolf and might also be unreliable to work with... But maybe we'll cooperate via continuing each others' games some day! I'm looking forward to participate in days 5 and 6, maybe a little today if I find time.