Last Light (first game)
arrow keys or wasd and esc.
collect all flames...
and fill the lamp with energy
Status | Released |
Platforms | HTML5 |
Rating | Rated 5.0 out of 5 stars (5 total ratings) |
Author | Crabbite |
Genre | Platformer |
Tags | lamp-jam |
Average session | A few minutes |
Inputs | Keyboard |
Development log
- Last Light for mobile!Sep 02, 2022
- Last LightSep 02, 2022
Comments
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realy nice
Thx
Yay! What a cute and fun little game! Great work! Excited to see where you go from here!
Thx, I had a month brake now, but now i am motivated again.
congrats on your first game!! this is great, especially for a first jam! i love the mechanic with the dark platforms that don't show up until you get close, and i'm impressed with how many features you were able to add in such a short time. i also love your little enemy sprite, and the particle effects in the background!
oh, I also just saw that you asked for feedback in your devlog! i already shared things i thought you did great, but for a few things you could improve: i'd love to see you lean into the dark platform idea a bit more! hidden paths that can only be seen when you get close? power-ups that increase how much you glow? maybe instead of dying when you hit the dark creatures, it instead takes away your light for a bit as a "health" system? there are so many possibilities with it! i'd also love to see what the world looks like illuminated, it might make for a fun ending screen :D lastly, I think you do a great job of introducing each platforming mechanic, but if you ever decide to expand this game, I'd love to see more levels that combine multiple mechanics at once. I'm excited to see what else you make in the future, whether it's continuing Last Light, or moving on to something new!
I appreciate your comment, but i have to say that I have not planned to develop this game anymore, because it is made in the Jam ...
But I will use your tips for future Projects and it could be that some characters are used in other projects ... my next jam is the Wild Jam since I use the Godot Engine...